Telos is my attempt to build a runtime where the machine is treated as the subject, not as a backend to hide behind.
Telos is intended to become a high-performance, multi-GPU LLM serving runtime focused only on Blackwell — powered by Telos-owned inference kernels fed with low scheduler, KV cache, metadata, sampler, and result overhead.
Hexel is my CUDA/PTX primitive library. Its purpose is to make brutal low-level GPU programming cleaner without hiding the hardware or taking control away from the kernel author. Hexel should simplify mechanics, not semantics.